﻿// <copyright file="AddSpiralSlashForMagicGladiator.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.Persistence.Initialization.PlugIns.CharacterCreated
{
    using System.Runtime.InteropServices;
    using MUnique.OpenMU.Persistence.Initialization.CharacterClasses;
    using MUnique.OpenMU.Persistence.Initialization.Skills;
    using MUnique.OpenMU.PlugIns;

    /// <summary>
    /// Adds the Spiral slash skill (active in castle siege) to a created magic gladiator character.
    /// </summary>
    [Guid("83B0D163-7E97-40FC-851A-D5500B4BB33E")]
    [PlugIn(nameof(AddEnergyBallForDarkWizard), "Adds the Spiral slash skill (active in castle siege) to a created magic gladiator character.")]
    public class AddSpiralSlashForMagicGladiator : AddInitialSkillPlugInBase
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="AddSpiralSlashForMagicGladiator"/> class.
        /// </summary>
        public AddSpiralSlashForMagicGladiator()
            : base((byte)CharacterClassNumber.MagicGladiator, (ushort)SkillNumber.SpiralSlash)
        {
        }
    }
}